
We also updated the 1st person camera perspective of infantry to more closely match the actual 3rd person eye height of the character.

The intention with this gameplay change is to help incentivize teams that coordinate and use their logistics chains effectively, and to disincentivize team’s from repeatedly attacking exclusively from Rallypoints, without coordinating with other support elements of the team such as Helicopters, Armored Vehicles, and Forward Outposts. This change to the persistent ammo system will especially affect the viability of continuous assaults from Rallypoints and FOB’s that are cut off from the team’s ammo resupply chain. “The auto rearm of bandages on all non-medic kits upon spawning at a Rallypoint or HAB has been lowered from 2 to 1. Our map optimization team has also targeted Belaya, Skorpo and Al Basrah this release, so these maps should perform better, which has enabled us to add Helicopters to several of the layers for these maps.Īlso in Beta 20, we’ve got some changes to the infantry gameplay, “Fuzzhead” is here with a rundown for you all: The rugged mountain terrain offers routes to bypass the river valley, with plenty of ambush points and overlooks. Although there are still some tweaks that need to be done to the Aussie faction, we didn’t want to prevent you all from playing on Lashkar Valley in the meantime.īased in Afghanistan, featuring a forked river valley with numerous village compounds and fertile agricultural land.
The Squad version was and developed by Midnight Interactive, the makers of the Aussie mod. Some of you may recognize the look and layout of this map from the Battlefield 2 Project Reality mod.
